[wpn_p90]:weapon_probability,default_weapon_params,wpn_p90_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\p90" scheduled = off cform = skeleton class = WP_LR300 slot = 2 animation_slot = 8 ef_main_weapon_type = 2 ef_weapon_type = 6 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_width = 3 inv_grid_height = 1 inv_grid_x = 14 inv_grid_y = 16 inv_name = str_p90 inv_name_short = str_p90 description = str_wpn_p90_descr kind = w_smg inv_weight = 2.5 cost = 6000 repair_type = weapon weapon_class = assault_rifle tier = 3 hud = wpn_p90_hud visual = dynamics\weapons\wpn_p90\wpn_p90.ogf position = -0.026, -0.120, -0.04 orientation = 0, -10, 0 fire_point = 0.0, 0.188, 0.392 fire_point2 = 0.0, 0.188, 0.392 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.16, -0.36, 0.15 strap_orientation = -10, -5, 10 ph_mass = 3 flame_particles = weapons\generic_weapon03 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0.0, 0.188, 0.082 shell_dir = 0.0, 1.0, 0.0 shell_particles = weapons\9x19 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_p90, up_gr_seconab_p90, up_gr_thirdab_p90, up_gr_fourtab_p90, up_gr_fifthab_p90, up_gr_fifthcd_p90 installed_upgrades = upgrade_scheme = upgrade_scheme_mp5 upgr_icon_x = 0 upgr_icon_y = 1023 upgr_icon_width = 259 upgr_icon_height = 111 fire_modes = 1, -1 ammo_class = ammo_9x19_fmj, ammo_9x19_pbp ammo_elapsed = 50 ammo_mag_size = 50 startup_ammo = 90 scopes_sect = scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_addon_silencer silencer_status = 0 ;temp_addon silencer_x = 118 ; offset in inventory icon silencer_y = -6 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25 grenade_launcher_name = wpn_addon_grenade_launcher grenade_launcher_status = 0 grenade_launcher_x = 126 grenade_launcher_y = 24 launch_speed = 0 hit_power = 0.4, 0.4, 0.4, 0.4 hit_impulse = 100 hit_type = fire_wound fire_distance = 1500 ; Дистанция, после которой пуля исчезает bullet_speed = 350 ; Скорость пули rpm = 800 ; Скорострельность rpm_empty_click = 200 ap_modifier = 1.1 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 3.8 fire_dispersion_base = 0.065 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.86 misfire_start_prob = 0.007 misfire_end_condition = 0.16 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0005 condition_shot_dec = 0.0005 cam_return = 0 cam_relax_speed = 12 cam_dispersion = 0.44 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.0475 cam_max_angle = 39.0 cam_max_angle_horz = 39.0 cam_step_angle_horz = 1.22 zoom_cam_relax_speed = 12 zoom_cam_dispersion = 0.37 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.0375 zoom_cam_max_angle = 39.0 zoom_cam_max_angle_horz = 39.0 zoom_cam_step_angle_horz = 1.17 PDM_disp_accel_factor = 1.155 PDM_disp_base = 0.65 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.15 cam_relax_speed_ai = 120.75 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 72 kill_msg_y = 82 kill_msg_width = 56 kill_msg_height = 23 [wpn_p90_hud]:hud_base item_visual = dynamics\weapons\wpn_p90\wpn_p90_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true hands_position = -0.021500,-0.150999,0.271000 hands_orientation = -0.550000,0.74,0.6 hands_position_16x9 = -0.021500,-0.150999,0.271000 hands_orientation_16x9 = -0.550000,0.74,0.6 item_position = 0.0,0.0,0.0 item_orientation = 0.0,0.0,0.0 shell_point = -0.021,0.099,0.296 shell_dir = 0.0, -1.0, 0.0 shell_bone = wpn_body fire_point = 0,0.039626,0.192628 fire_bone = wpn_body fire_point2 = -0.030000,0.074500,-0.037000 fire_bone2 = wpn_body anm_show = p90_draw anm_hide = p90_holster anm_idle = p90_idle anm_idle_sprint = p90_idle_sprint anm_idle_moving = p90_idle_moving anm_shots = p90_shoot, shoot anm_reload = p90_reload, reload anm_reload_empty = p90_reload_empty, reload_empty anm_idle_aim = p90_idle_aim anm_bore = p90_idle_aim aim_hud_offset_pos = -0.131300,0.029800,-0.206000 aim_hud_offset_rot = 0.015200,-0.007400,-0.006700 aim_hud_offset_pos_16x9 = -0.131300,0.029800,-0.206000 aim_hud_offset_rot_16x9 = 0.015200,-0.007400,-0.006700 gl_hud_offset_pos = 0,0,0 gl_hud_offset_rot = 0,0,0 gl_hud_offset_pos_16x9 = 0,0,0 gl_hud_offset_rot_16x9 = 0,0,0 lean_hud_offset_pos = 0,0,0 lean_hud_offset_rot = 0,0,0 lowered_hud_offset_pos = 0.145, 0.0, -0.06 lowered_hud_offset_pos_16x9 = 0.145, 0.0, -0.06 lowered_hud_offset_rot = -0.05, -0.55, 0.4 lowered_hud_offset_rot_16x9 = -0.05, -0.55, 0.4