[wpn_p90]:weapon_probability,default_weapon_params,wpn_p90_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\p90"
scheduled                                = off
cform                                    = skeleton

class                                    = WP_LR300
slot                                     = 2
animation_slot                           = 8
ef_main_weapon_type                      = 2
ef_weapon_type                           = 6
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

inv_grid_width     = 3
inv_grid_height    = 1
inv_grid_x         = 14
inv_grid_y         = 16

inv_name          = str_p90              
inv_name_short    = str_p90
description       = str_wpn_p90_descr

kind                                     = w_smg
inv_weight        = 2.5
cost              = 6000      
repair_type                              = weapon
weapon_class                             = assault_rifle
tier									 = 3

hud                     				 = wpn_p90_hud
visual             		= dynamics\weapons\wpn_p90\wpn_p90.ogf
position                = -0.026, -0.120, -0.04
orientation             = 0, -10, 0
fire_point              = 0.0, 0.188, 0.392
fire_point2             = 0.0, 0.188, 0.392
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.16, -0.36, 0.15
strap_orientation                        = -10, -5, 10
ph_mass                                  = 3

flame_particles                          = weapons\generic_weapon03
smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

shell_point					             = 0.0, 0.188, 0.082
shell_dir					             = 0.0, 1.0, 0.0
shell_particles	 			             = weapons\9x19

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_p90, up_gr_seconab_p90, up_gr_thirdab_p90, up_gr_fourtab_p90, up_gr_fifthab_p90, up_gr_fifthcd_p90
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_mp5

upgr_icon_x			= 0
upgr_icon_y			= 1023
upgr_icon_width		= 259
upgr_icon_height   	= 111

fire_modes		  = 1, -1
ammo_class                               = ammo_9x19_fmj, ammo_9x19_pbp
ammo_elapsed      = 50
ammo_mag_size     = 50
startup_ammo                             = 90

scopes_sect							 	 = 
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_addon_silencer
silencer_status                          = 0 ;temp_addon
silencer_x                  = 118		; offset in inventory icon
silencer_y                  = -6
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_class                            = ammo_vog-25
grenade_launcher_name                    = wpn_addon_grenade_launcher
grenade_launcher_status                  = 0
grenade_launcher_x                       = 126
grenade_launcher_y                       = 24
launch_speed                             = 0

hit_power			= 0.4, 0.4, 0.4, 0.4
hit_impulse			= 100
hit_type			= fire_wound
fire_distance			= 1500	; Дистанция, после которой пуля исчезает
bullet_speed			= 350	; Скорость пули
rpm				= 800	; Скорострельность
rpm_empty_click                          = 200
ap_modifier                              = 1.1

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  3.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 3.8
fire_dispersion_base    = 0.065
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.86
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.16
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0005
condition_shot_dec                       = 0.0005

cam_return                               = 0
cam_relax_speed                          = 12
cam_dispersion                           = 0.44
cam_dispersion_frac                      = 1.1
cam_dispersion_inc                       = 0.0475
cam_max_angle                            = 39.0
cam_max_angle_horz                       = 39.0
cam_step_angle_horz                      = 1.22
zoom_cam_relax_speed                     = 12
zoom_cam_dispersion                      = 0.37
zoom_cam_dispersion_frac                 = 1.0
zoom_cam_dispersion_inc                  = 0.0375
zoom_cam_max_angle                       = 39.0
zoom_cam_max_angle_horz                  = 39.0
zoom_cam_step_angle_horz                 = 1.17

PDM_disp_accel_factor                    = 1.155
PDM_disp_base                            = 0.65
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 1.15

cam_relax_speed_ai                       = 120.75
zoom_cam_relax_speed_ai                  = 120.75
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 72
kill_msg_y                               = 82
kill_msg_width                           = 56
kill_msg_height                          = 23


[wpn_p90_hud]:hud_base
item_visual             = dynamics\weapons\wpn_p90\wpn_p90_hud.ogf
attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

hands_position		= -0.021500,-0.150999,0.271000
hands_orientation	= -0.550000,0.74,0.6
hands_position_16x9	= -0.021500,-0.150999,0.271000
hands_orientation_16x9	= -0.550000,0.74,0.6

item_position		= 0.0,0.0,0.0
item_orientation	= 0.0,0.0,0.0

shell_point             = -0.021,0.099,0.296
shell_dir               = 0.0, -1.0, 0.0
shell_bone              = wpn_body

fire_point		= 0,0.039626,0.192628
fire_bone               = wpn_body
fire_point2		= -0.030000,0.074500,-0.037000
fire_bone2              = wpn_body

anm_show                = p90_draw
anm_hide                = p90_holster
anm_idle                = p90_idle
anm_idle_sprint         = p90_idle_sprint
anm_idle_moving         = p90_idle_moving
anm_shots               = p90_shoot, shoot
anm_reload              = p90_reload, reload
anm_reload_empty	= p90_reload_empty, reload_empty
anm_idle_aim            = p90_idle_aim
anm_bore                = p90_idle_aim


aim_hud_offset_pos = -0.131300,0.029800,-0.206000
aim_hud_offset_rot = 0.015200,-0.007400,-0.006700

aim_hud_offset_pos_16x9 = -0.131300,0.029800,-0.206000
aim_hud_offset_rot_16x9 = 0.015200,-0.007400,-0.006700

gl_hud_offset_pos       	= 0,0,0
gl_hud_offset_rot       	= 0,0,0

gl_hud_offset_pos_16x9    	= 0,0,0
gl_hud_offset_rot_16x9    	= 0,0,0

lean_hud_offset_pos        = 0,0,0
lean_hud_offset_rot        = 0,0,0

lowered_hud_offset_pos					 = 0.145, 0.0, -0.06
lowered_hud_offset_pos_16x9				 = 0.145, 0.0, -0.06
lowered_hud_offset_rot					 = -0.05, -0.55, 0.4
lowered_hud_offset_rot_16x9				 = -0.05, -0.55, 0.4
